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The Live Channel

 
     
         
 

Live Channel Programme

None scheduled

Past Events

31st Jan, 2008, 10am - 5.30pm (GMT London time)

Towards Best Practice in Serious Games for Learning & Communications. Focus on Internet, Handheld devices and Virtual Worlds

10 – 10.10 – Welcome by Chair: Donald Clark (tbc)

10.10 – 11.30 Session 1 - Emerging best practice for delivery across the Internet

Speakers: Kevin Corti, PIXELearning, Richard Naish Qi Concepts and Ian Hughes, IBM

Presentations:
Designing & Developing Innov8 – Ian Hughes, IBM

Innov8 is an interactive, 3D business simulator from IBM, designed to teach the fundamentals of business process management and bridge the gap in understanding between business leaders and IT teams in an organization. This type of serious gaming - simulations which have the look and feel of a game but correspond to non-game events or processes such as business operations - has emerged as a successful method to train students and employees and accelerate the development of new skills.

Demystifying the Design, Deployment & Evaluation of Large-scale, Internet-based Immersive Learning Simulations & Serious Games – A 'Big 4' Case Study - Kevin Corti, PIXELearning and Richard Naish Qi Concepts

This session walks the audience through a large-scale immersive learning simulation project from start to finish demonstrating how immersive learning can be used to achieve training, recruitment and organisational objectives. Kevin Corti and Richard Naish will talk through the client’s initial requirements, the design process, the development challenges and the deployment factors including the learning and ROI assessment. The session will draw primarily upon PIXELearning’s experiences with a large US-based ‘Big 4’ accountancy firm as well as several other private sector projects.

11.30 – 11.45 – Networking Break

11.45 – 12.45pm - Session 2 - Learning from educational retail/consumer games

Speakers: Jez Harris, Relentless Software on effective design techniques used for repurposing Buzz from the consumer to the schools edition and Brian Rodway, Affinity on the best mobile games thinking that can be used by learning and communications. Chaired by Donald Clark and Kevin Corti

Lunch Break

2 – 3.15pm - Session 3 - Emerging best practice for delivery using virtual worlds

Speakers: Dave Taylor, Imperial College (formerly National Physical Lab); Ron Edwards, Ambient Performance

Presentations: Science and Health in Virtual Worlds - with reference to the SciLand community in Second Life used for training engineers, HE and FE and and there will also be a talk about Second Health- the virtual world health project for trialing proposed new services - Dave Taylor, Imperial College (formerly NPL)

( SciLand is an extended network of organizations interested in all aspects of informal and formal education using Second Life, including University Faculty, Government Agencies, Libraries, Museums, Subject Matter Experts and Educational Technology Researchers).

True Virtual World and Mobile/Handheld Convergence - Ron Edwards, Ambient Performance

3.15 – 3.30pm – Networking Break

3.30 – 4.30 pm- Session 4 - Emerging best practice for delivery using handheld devices

Speakers: Graham Brown-Martin, Handheld Learning; Brian Rodway Affinity Studios; Ron Edwards, Ambient Performance

4.30 – 5.00pm - Bringing it all together - panel discussion and Q&A for ideas about the future of using serious games across the platforms, identifying the opportunities and challenges. Panelists are drawn from the speakers of the day.

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