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Second Annual Convention Leading the Debate Around the Emergent & Real-World Use of AI in Games & Serious Games

 
 

Speaker details to be announced soon.

Speakers for 2007 included:

Martine Parry, Commercial Director Apply Group Ltd

Following graduation in Physics from Kings College, London University, Martine spent 8 years in the AI industry, 2 as a Research Engineer in computer vision systems with GEC and the remainder with various leading visualisation, simulation, pattern recognition and performance support tools and service organisations, developing business across sectors including defence, energy, telecommunications, health and finance.

A further 2 years with leading software house Admiral Computing (merged with LogicaCMG) followed, developing business, scoping and delivering applications for the leading telecommunication companies during the first major period of deregulation.

Since 1996 she has worked within the learning, CGI and games sectors, developing new projects, scoping application needs and analysing sectors and application segments. She founded Kezos Ltd, a leading business consultancy, in 2000 in order to continue this work and produce cutting-edge conferences that have included Games Developers Conference Europe and the CGI Festival in 2004 – and the Tiga Funding Lunches.

Confirmed Keynotes

Peter Molyneux - Lionhead Studios

Peter Molyneux is one of the best-known names in the international world of computer games. He co-founded Bullfrog Productions in 1987 and created a new genre of computer games, “ the god game” with the release of Populous.

Since then Peter has been responsible for a string of massive selling games including Powermonger, Theme Park, Magic Carpet and Dungeon Keeper. Cumulative sales of these Bullfrog games are around ten million worldwide. In 1997 Peter left Bullfrog Productions to form a new games development company Lionhead Studios. The company has released five games Black & White in 2001, Fable in 2004 Black & White 2 (PC), The Movies (PC) and Fable The Lost Chapters (PC and Xbox) in 2005. Cumulative sales are approaching the 5 million mark. Lionhead now numbers over 135 employees.

In April 2006 Lionhead Studios was sold to Microsoft Corp. Peter is recognised as one of the computer games industry’s most articulate and eloquent speakers on the subject of the development of computer games. He has recently received an honorary doctorate from the University of Abertay and was inducted into the Academy of Interactive Arts and Sciences Hall of Fame. Peter was also awarded an OBE in the 2005 New Years Honours List for services to the computer video games industry.

Jennifer McNamara, BreakAway Ltd

Jennifer McNamara is the Director of Strategic Partnerships at BreakAway, Ltd. In this role, she supports customers in creating their own serious games and simulations for experimentation and training using mosbe™ – BreakAway’s simulation development platform.

Working closely with customers provides Jennifer with an insider’s view of their needs and experiences and the demands they place upon the available game and simulation technologies – as well as an understanding of how applied technologies can solve mission-critical problems. A professional background in cognitive and human factors psychology, intelligent training, and agent-based system development inspires her interest in providing advanced, tools-based approaches to simulation development. Prior to joining BreakAway, Jennifer worked at CHI Systems, Inc., where she developed advanced training games and simulations and decision support systems for customers throughout the United States Department of Defense – most recently developing training for Close Air Support team coordination using verbally interactive agents under the DARPA DARWARS Training Superiority program. Jennifer holds a B.S. in Cognitive Psychology from Drexel University and a M.Ed. in Instructional Systems Design and Development from The Pennsylvania State University.

Marco Veldman. Live Presence

Marco is the director of Live Presence and Founder of the media lab at Lost Boys in Netherlands. Live Presence provides automated solutions for online customer contact. Leading server technology for MSN Messenger bots, chatbots, artificial intelligence and Flash rendering.

Thijs Bosma - Zlong Games, China

Thijs is International Sales Manager at Zlong Games, a game development company based in Shanghai that develops serious games for western multinational clients.

Prior to working at Zlong Games, Thijs was responsible for the Artificial Intelligence behind Eccky, a virtual MSN Messenger product developed by Media Republic and Microsoft.

David Burden - Daden Ltd

David Burden started his career in army communications managing a range of mobile and wireless systems in a variety of challenging situations. After being "demobbed" in 1990, David joined Ascom, the Swiss telecoms company, and then Aseriti, the 70m turnover IT arm of Severn Trent plc. During the Dot Com boom David founded a wireless data company developing both WAP and Voice XML systems, as well as founding the Midlands chapter of the First Tuesday Networking organisation. David founded Daden, an Information 2.0 Consultancy in 1994.

David has been involved in virtual worlds since the mid 1990s, having created early spaces using VRML and played in several early 3D communal worlds. David's first virtual home was at Retsmah Crossing in Alpha World and he spent much of the early naughties hoverboarding off the slopes of There's giant Volcano. David has been in Second Life since its inception where his real-life and SL business Daden Limited helps businesses and organisations explore the social and commercial potential of virtual worlds. David also has a keen interest in artificial intelligence and Daden have an AI platform for use both in SL and on the web.

Alex J. Champandard

Alex has worked in the entertainment industry as an AI programmer for many years, notably for Rockstar Games. With a strong academic background in artificial intelligence, he authored the book AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors and often speaks about his research -- notably at the Game Developer Conference.

Alex is currently a freelance consultant at games companies in central Europe, helping developers integrate state of the art techniques into commercial games. He maintains open source AI engines at http://AiGameDev.com where he also writes tutorials for game programmers. Slides and notes: http://AiGameDev.com

 

     

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