Speaker
details to be announced soon.
Speakers
for 2007 included:
Martine
Parry,
Commercial Director Apply Group Ltd

Following
graduation in Physics from Kings College, London University, Martine
spent 8 years in the AI industry, 2 as a Research Engineer in computer
vision systems with GEC and the remainder with various leading visualisation,
simulation, pattern recognition and performance support tools and service
organisations, developing business across sectors including defence,
energy, telecommunications, health and finance.
A
further 2 years with leading software house Admiral Computing (merged
with LogicaCMG) followed, developing business, scoping and delivering
applications for the leading telecommunication companies during the
first major period of deregulation.
Since
1996 she has worked within the learning, CGI and games sectors, developing
new projects, scoping application needs and analysing sectors and application
segments. She founded Kezos Ltd, a leading business consultancy, in
2000 in order to continue this work and produce cutting-edge conferences
that have included Games Developers Conference Europe and the CGI Festival
in 2004 – and the Tiga Funding Lunches.
Confirmed
Keynotes
Peter
Molyneux - Lionhead Studios

Peter
Molyneux is one of the best-known names in the international world of
computer games. He co-founded Bullfrog Productions in 1987 and created
a new genre of computer games, “ the god game” with the
release of Populous.
Since
then Peter has been responsible for a string of massive selling games
including Powermonger, Theme Park, Magic Carpet and Dungeon Keeper.
Cumulative sales of these Bullfrog games are around ten million worldwide.
In 1997 Peter left Bullfrog Productions to form a new games development
company Lionhead Studios. The company has released five games Black
& White in 2001, Fable in 2004 Black & White 2 (PC), The Movies
(PC) and Fable The Lost Chapters (PC and Xbox) in 2005. Cumulative sales
are approaching the 5 million mark. Lionhead now numbers over 135 employees.
In April 2006 Lionhead Studios was sold to Microsoft Corp. Peter is
recognised as one of the computer games industry’s most articulate
and eloquent speakers on the subject of the development of computer
games. He has recently received an honorary doctorate from the University
of Abertay and was inducted into the Academy of Interactive Arts and
Sciences Hall of Fame. Peter was also awarded an OBE in the 2005 New
Years Honours List for services to the computer video games industry.
Jennifer
McNamara, BreakAway Ltd

Jennifer
McNamara is the Director of Strategic Partnerships at BreakAway, Ltd.
In this role, she supports customers in creating their own serious games
and simulations for experimentation and training using mosbe™
– BreakAway’s simulation development platform.
Working closely with customers provides Jennifer with an insider’s
view of their needs and experiences and the demands they place upon
the available game and simulation technologies – as well as an
understanding of how applied technologies can solve mission-critical
problems. A professional background in cognitive and human factors psychology,
intelligent training, and agent-based system development inspires her
interest in providing advanced, tools-based approaches to simulation
development. Prior to joining BreakAway, Jennifer worked at CHI Systems,
Inc., where she developed advanced training games and simulations and
decision support systems for customers throughout the United States
Department of Defense – most recently developing training for
Close Air Support team coordination using verbally interactive agents
under the DARPA DARWARS Training Superiority program. Jennifer holds
a B.S. in Cognitive Psychology from Drexel University and a M.Ed. in
Instructional Systems Design and Development from The Pennsylvania State
University.
Marco
Veldman. Live Presence
Marco
is the director of Live Presence and Founder of the media lab at Lost
Boys in Netherlands. Live Presence provides automated solutions for
online customer contact. Leading server technology for MSN Messenger
bots, chatbots, artificial intelligence and Flash rendering.
Thijs
Bosma - Zlong Games, China

Thijs
is International Sales Manager at Zlong Games, a game development company
based in Shanghai that develops serious games for western multinational
clients.
Prior
to working at Zlong Games, Thijs was responsible for the Artificial
Intelligence behind Eccky, a virtual MSN Messenger product developed
by Media Republic and Microsoft.
David
Burden - Daden Ltd

David
Burden started his career in army communications managing a range of
mobile and wireless systems in a variety of challenging situations.
After being "demobbed" in 1990, David joined Ascom, the Swiss
telecoms company, and then Aseriti, the 70m turnover IT arm of Severn
Trent plc. During the Dot Com boom David founded a wireless data company
developing both WAP and Voice XML systems, as well as founding the Midlands
chapter of the First Tuesday Networking organisation. David founded
Daden, an Information 2.0 Consultancy in 1994.
David
has been involved in virtual worlds since the mid 1990s, having created
early spaces using VRML and played in several early 3D communal worlds.
David's first virtual home was at Retsmah Crossing in Alpha World and
he spent much of the early naughties hoverboarding off the slopes of
There's giant Volcano. David has been in Second Life since its inception
where his real-life and SL business Daden Limited helps businesses and
organisations explore the social and commercial potential of virtual
worlds. David also has a keen interest in artificial intelligence and
Daden have an AI platform for use both in SL and on the web.
Alex
J. Champandard
Alex
has worked in the entertainment industry as an AI programmer for many
years, notably for Rockstar Games. With a strong academic background
in artificial intelligence, he authored the book AI Game Development:
Synthetic Creatures with Learning and Reactive Behaviors and often speaks
about his research -- notably at the Game Developer Conference.
Alex
is currently a freelance consultant at games companies in central Europe,
helping developers integrate state of the art techniques into commercial
games. He maintains open source AI engines at http://AiGameDev.com where
he also writes tutorials for game programmers. Slides and notes:
http://AiGameDev.com